I’m also halfway through implementing Quake 3 (.md3) model loading… but there’s no telling how long this is gonna take me. However, once we have both heightmap and model rendering in place, we will have a good platform to start realizing our long-planned game by the name of Crystal Shards.
Meanwhile, Sofu development has somewhat stalled. I can’t promise that I’ll release something this year. University is starting next week and is going to make me terribly busy, as it always does.