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Archive for the ‘Crystal Shards’ Category

Heightmap and further plans

Posted by randomz on October 12, 2006

I got together with Maluku last weekend and we coded a nice, smoothly textured and lit heightmap implementation. Check out his blog post (complete with a pretty cool video demonstration).

I’m also halfway through implementing Quake 3 (.md3) model loading… but there’s no telling how long this is gonna take me. However, once we have both heightmap and model rendering in place, we will have a good platform to start realizing our long-planned game by the name of Crystal Shards.

Meanwhile, Sofu development has somewhat stalled. I can’t promise that I’ll release something this year. University is starting next week and is going to make me terribly busy, as it always does.


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